Sensible World of Soccer

Sensible World of Soccer
Developer(s)
Publisher(s)
Designer(s)
Programmer(s)Chris Chapman
Artist(s)
Composer(s)
Platform(s)Amiga, MS-DOS, Xbox 360
Release
  • December 6, 1994[citation needed]
  • 1995 (Edition '95/'96)
  • 1996 (ECE and '96/'97)
  • 2007 (Xbox 360)
Genre(s)Sports, sports management
Mode(s)Single-player, multiplayer

Sensible World of Soccer is a 1994 football video game designed and developed by Sensible Software as the sequel to their 1992 game Sensible Soccer. It combines a 2D football game with a comprehensive manager mode. The game includes contemporary season data of professional football from around the world, with a total number of 1,500 teams and 27,000 players.[1][full citation needed]

Although the gameplay is simple (eight directions and one fire button) a large variety of context sensitive actions can be performed without any predefined keys.

In 1996 the game was ranked best of all time by Amiga Power.[2] In 1996, GamesMaster ranked the Amiga version 36th on their "Top 100 Games of All Time".[3] In 2004, the Amiga version of Sensible World of Soccer was inducted into GameSpot's list of the greatest games of all time.[4] In 2007, Henry Lowood, Curator for History of Science and Technology Collections in the Stanford University together with game designers Warren Spector and Steve Meretzky, researcher Matteo Bittanti and journalist Christopher Grant compiled a definitive list of "the ten most important video games of all time". This list included Sensible World of Soccer. Sensible World of Soccer's inclusion in this list is notable on three accounts: it is the only game in the list developed in Europe, it is the only sports game in the list, and it is the most recent game in the list.[5]

  1. ^ Sensible Software 1986-1999, p. 144
  2. ^ Amiga Power, issue 64, Future Publishing, August 1996
  3. ^ "Top 100 Games of All Time" (PDF). GamesMaster. No. 44. July 1996. p. 77.
  4. ^ "The Greatest Games of All Time: Sensible World of Soccer". GameSpot. Archived from the original on April 26, 2007.
  5. ^ "Is That Just Some Game? No, It’s a Cultural Artifact". The New York Times, 12 March 2006

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